AR

The Biggest New Thing Apple Is About to Release Isn’t Hardware at All

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ARKit

Watch: These Mind-Blowing iPhone Augmented Reality Demos Show the Power of Apple's ARKit

This makes it possible, for example, to not just place a Pokemon-like character on a table, but actually have it fall off the edge if it would stray too far. It can also be used to measure objects, or scale things relative to their environment, and then keep them in scale as the phone user walks closer. In other words: Digital objects behave much more like real things, which is key to making AR believable.

Apple first made ARKit available to developers when it released a preview version of iOS 11 in June, and a number of people have been testing the limits of the technology, and turn posting crazy videos on Twitter, ever since.

But we are only going to see the real impact of ARKit when real apps, and not just demos, are going to be made available to consumers. Apple is expected to highlight a number of such apps at its press event Tuesday, and consumers won't even have to buy one of the iPhones announced at the event to try them.

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Steve Jobs In this Jan. 9, 2007 file phtoo, Apple CEO Steve Jobs holds up an Apple iPhone at the MacWorld Conference in San Francisco. Apple Inc. on said Jobs is resigning as CEO, effective immediately. He will be replaced by Tim Cook, who was the company

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ARKit will also run on any iPhone 6s, iPhone 7 and iPhone SE, as well as the iPad Pro and the 2017 iPad, as soon as these devices receive the new version of iOS, which could be Tuesday as well. ARKit-enabled apps will run on as many as 500 million devices by the end of the year, by some estimates .

That's a big audience, and a big leap for Apple which has seen massive competition from other companies in next-generation computing technologies like virtual and augmented reality - technologies that nowadays often require PCs or phones to work, but could eventually lead to the next big category-defining device, be it standalone VR headsets or a pair of AR glasses.

For a long time, Apple didn't have any VR initiatives at all. The company only recently added support for VR headsets to its OS X desktop operating system, but doesn't make any such headset itself. Apple also stood by as Google, Microsoft and others began to explore AR hardware.

Granted, there is also intense competition for smartphone-based AR; Google recently announced its own take on mobile AR for Android , and Facebook is set to introduce AR tools to developers as well. But with ARKit, Apple has a chance to effectively leapfrog the competition by adding AR support to more phones faster than anyone else.

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The views and opinions expressed herein are the views and opinions of the author and do not necessarily reflect those of Nasdaq, Inc.


The views and opinions expressed herein are the views and opinions of the author and do not necessarily reflect those of Nasdaq, Inc.

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